Code-Along: Mood Points

Learning Objectives

By the end of this lesson, you will be able to:

  • Define what state means in relation to React components.

  • Differentiate between this.state and this.props.

  • Create an initial state in a component.

  • Change the state of a component.

Let's Talk About Props!

In React, we are able to handle data in one of two ways:

  • Props represent data that is immutable, or read-only. Let's see what happens when you try to directly change this.props.name in the Hello component.

  • But, what about when we need data that is dynamic and changes? That's where React's state comes in!

So Many Questions!

  • What is state anyway?

  • What's the difference between state and props?

  • How do we access state?

States

  • Values stored in a component's state are mutable, or changeable, attributes.

  • State may appear similar to props, but there are quite a few important differences.

  • Like props, which we access through the this.props object, we can access state using this.state.

  • As state has the ability to be changed, it is not quite as straightforward as props. However, once you get the hang of it, you'll be able to build really interactive apps!

Talking Points:

  • Let's use create-react-app to create a new MoodTracker component. Our MoodTracker will display a mood, and eventually a user will click a button to indicate on a scale of 1–10 how strongly they are feeling that mood.

  • In order to get started with our new MoodTracker component, let's first create a new file called src/MoodTracker.js.

  • Run the command touch src/MoodTracker.js

  • Your directory structure should now look something like what's shown here.

MoodTracker

// ...
import MoodTracker from "./MoodTracker";

class App extends Component {
  render() {
    // ...
    return (
      <div className="App">
        ...
        <MoodTracker />
      </div>
    );
  }
}

export default App;

Directions:

  • After creating the file, let's make sure to import our new component into App.js and put the component in our render() method.

Initial State

constructor

When working with values that are dynamic and changing, it's a good idea to provide an initial value for the changing pieces of data. Just like classes in other programming languages, a good way to make initial values is by creating a constructor. Constructors say, "When you create an instance of a class, do this." Without explicitly defining a constructor, our components will use the default constructor inherited from the Component class. That's why we didn't need a constructor before — we weren't doing anything differently than the normal default for every component.

Initial State

import React, { Component } from 'react';

class MoodTracker extends Component {
  // What should happen when the component is first created?
  constructor() {
    // Make call to parent class' (Component) constructor.
    super();
    this.state = {
    // Your info here
    };
  }

  // What should the component render?
  render() {
  //  ....
  }
}

export default MoodTracker;

The first thing we always put in a constructor is a call to super(), which says, "You should still do the default initialization for this class."

Finally, we will add this.state = {}. This sets the initial values for our data, which are changeable.

React Components (in React v16+)

import React, { Component } from 'react';

class MoodTracker extends Component {
  // What should the state be when the component is created?
  state = {
    // Your info here
  };

  // What should the component render?
  render() {
    //  ....
  }
}

export default MoodTracker;

Even though you may see the constructor syntax used in some online resources, the best practices for how to write the initial state for components has changed in recent years. Instead, we can create a component and directly define the starting state without ever having to use a constructor as of React 16.

Much cleaner, right? Throughout the course, we're going to use this newer way to define state, but you may run into the constructor syntax during your own research as this was the way it was done prior to the release of React version 16.

React Components in 2018

class MoodTracker extends Component {
  // Define an initial state.
  state = {
    moodPoints: 1 // initialize this.state.moodPoints to be 1
  };

  // What should the component render?
  render() {
    //  ....
  }
}

Now that we've built the skeleton for our component, let's define our state's initial values. We can do this by giving a value to the state object. Inside of that object, we can define any variables we'd like.

We'll start our state with just one key-value pair. The key or label will be moodPoints, and the initial value for the moodPoints key will be 1.

MoodTracker

<p>You are this happy: {this.state.moodPoints}</p>
return (
  <div>
    <p>On a scale of 1-10</p>
    <p>You are this happy: {this.state.moodPoints}</p>
  </div>
)

Check it out! If you browse to http://localhost:3000, your state will be displayed.

Next Steps:

Next, let's make sure we display that information to the user. In your MoodTracker.js render() method, we'll let the user know how many mood points they have by adding in the line seen here.

Note how similar this looks to using props. All React components include both this.props and this.state. All together, the code inside render() for our MoodTracker.js can now look as seen here:

class MoodTracker extends Component {
  // Define an initial state.
  state = {
    moodPoints: 1 // initialize this.state.moodPoints to be 1
  };

  // What should the component render?
  render() {
    <div>
      <p>On a scale of 1-10</p>
      <p>You are this happy: {this.state.moodPoints}</p>
    </div>
  }
}

Tips:

  • Don't spend much time on the constructor syntax. It may help those who are familiar with other OOP patterns, but it is not commonly used now.

  • As you code along, make sure students import and export properly. Move the new component to a components directory if it will help with your organization.

  • Now that you have a value in your state object, this can be a good opportunity to show how React Developer Tools can update state to help with debugging.

Changing State

Events in JavaScript

  • Now that we have an initial value up on the page, let's learn how to change this value and make it more dynamic.

  • Step 1 in this process is to trigger an event — when the user interacts with the page in any way.

  • Think back to using regular JavaScript or jQuery. What is the purpose of an event listener? Can you show me how to create a click event in JavaScript?

Tips:

  • If students do not have much experience with events, make sure to talk through the event keyword. A good way to explore the event keyword is to examine the object when adding this event listener to the DOM.

  document.body.addEventListener('keypress', (e) => console.log(e))
  • After running that code, type a letter into the DOM and you should see the event object. Explore this with students so that they can see things like e.target.value and e.key.

</aside>

Events in React

Talking Points:

  • Event listeners in React look very similar to adding events through HTML attributes. There are two main differences when working with React's synthetic events:

    1. React events are named using camelCase instead of lowercase:

      • onClick (React) vs. onclick (HTML)

      • onSubmit (React) vs. onsubmit (HTML)

    1. In JSX, you pass the actual function in as the handler, rather than a string:

      • <button onClick={this.doSomething}>Click Me</button> (React)

      • <button onclick="doSomething()">Click Me</button> (HTML)

Additionally, there are tons of events available to React elements.

Things to Note:

  • Event listeners in React look very similar to adding events through HTML attributes. There are two main differences when working with React's synthetic events:

    1. React events are named using camelCase instead of lowercase:

      • onClick (React) vs. onclick (HTML)

      • onSubmit (React) vs. onsubmit (HTML)

    1. In JSX, you pass the actual function in as the handler, rather than a string:

      • <button onClick={this.doSomething}>Click Me</button> (React)

      • <button onclick="doSomething()">Click Me</button> (HTML)

Turn and Talk: Synthetic Events

Check out the React documentation on supported events.

Think about the following:

  1. What events could you see yourself using often?

  2. What sort of events sound niche but interesting to play around with?

Note - Make sure to highlight the following commonly used events:

  • onClick

  • onChange

  • onSubmit

  • onKeyPress

  • onMouseOver

Code-Along, Continued: Setting State

We will create a button that the user can click, which will increase their mood by 1.

Check Your Understanding

If we were just working with regular old JavaScript, what could we use to increase the value of a variable by 1?

How would we add or remove an item from an array?

How about changing the value of a key-value pair in an object?

Increase Mood

increaseMood = () => {
  this.setState({
    moodPoints: this.state.moodPoints + 1
  });
};

Unfortunately, changing the value of this.state isn't quite as straightforward as something like this.state.moodPoints++. Instead, when we want to update a value in React, we will use a method called this.setState(). This method helps React update only certain parts of the DOM, resulting in a much faster website!

First, we will create a method to increase the mood. Above the render() method, add the method seen here.

ES6 update: We are going to be using arrow functions often in React. Check out Mozilla Developer Network for more info.

Note that we call this.setState to change the state.

Finishing Increase Mood

render () {
  // Remember: This can only return one top-level element.

  return (
    <div>
      <p>You are this happy: {this.state.moodPoints}</p>
      <button onClick={this.increaseMood}>Cheer up!</button>
    </div>
  )
}

Now, we'll create the button to trigger calling this function. The button will be displayed to the user, so we'll add it to the render() function. When the user clicks it, we'll call the increaseMood() function.

Why did we write onClick={this.increaseMood} rather than onClick={this.increaseMood()}?

More details on function calls versus function references.

Mood Tracker

All together, your MoodTracker.js file now looks like this:

// Bring in React and Component from React.
import React, { Component } from "react";

// Define our MoodTracker component.
class MoodTracker extends Component {
  state = {
    moodPoints: 0 // Initialize this.state.moodPoints to be 0.
  };

  // Increase moodPoints by 1 in this.state.
  increaseMood = () => {
    this.setState({
      moodPoints: this.state.moodPoints + 1
    });
  };

  // What should the component render?
  render() {
    // Make sure to return some UI.

    return (
      <div>
        <p>On a scale of 1-10</p>
        <p>You are this happy: {this.state.moodPoints}</p>
        <button onClick={this.increaseMood}>Cheer up!</button>
      </div>
    );
  }
}

export default MoodTracker;

Check it out! If you browse to http://localhost:3000, your button now changes the state whenever it is clicked.

Using React, We Only Change the Parts of the DOM That Need to Be Changed

Whenever we run .setState, our component calculates the difference, or "diff," between the current DOM and the virtual DOM node. Then, it figures out how to update the state of the DOM in as few manipulations as possible; it only replaces the current DOM with parts that have changed.

This is super important! Using React, we only change parts of the DOM that need to be changed. This has implications for performance.

We do not re-render the entire application like we have been doing so far. This is one of React's core advantages.

Challenge: Count to 10

After 10 clicks, the user should see the counter reset to 1.

If you're interested in reading more in depth about this, here is more on what should & shouldn't go in state. This link is also in the Further Reading page at the end of this lesson.

increaseMood = () => {
  let newMoodPoints; // Create new variable.
  if (this.state.moodPoints >= 10) {
    // Check to see if current state is greater than or equal to 10.
    newMoodPoints = 0; // If true, set MoodPoints to 0.
  } else {
    newMoodPoints = this.state.moodPoints + 1; // If false, increase MoodPOints by 1.
  }
  this.setState({
    moodPoints: newMoodPoints // Set state using new variable.
  });
};

Challenge: Count to 10

Or, using ternaries:

increaseMood = () => {
  let newMoodPoints = this.state.moodPoints >= 10 ? 0 : this.state.moodPoints + 1;
  this.setState({
    moodPoints: newMoodPoints
  });
};

Resources

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